Sunday, February 14, 2016

VR RPG Update 2-14-2016: Locking onto Target

Hello everyone, Markystal here. With the changes in my schedule this past few weeks, I've elected to re-evaluate the primary goals for the release next month so that there can still be something available to play on the launch of the Oculus Rift, but in a manner that will be much more palatable for everyone involved. Here's the run down.

The arena demo is going to feature 3 encounters: a battle against several boars in succession, a duel against a lizard man, and a boss fight against a Minotaur. You will have the option of wielding one of two weapons: a short sword, a giant sword, and a rapier. The following arts will be included: linear, follow through, plunge and clear. Lastly, the demo will feature leveling and respawning.

This is what you should expect from the demo that will be released next month on the release of the Rift. Something worth noting here: the demo will be free. This demo is going to be free to anyone who wants to give the alpha a go and try to get an idea of what they may be able to expect from the final product later down the line. However, this doesn't change the previously mentioned alpha release model. This demo is essentially the first available alpha build. If you get it for free, the items mentioned in the previous paragraph are all you're going to get. If you pay the $2.50 alpha access cost, however, you'll have access to the demo and the updates as they come around the alpha, all the way till the final release which will end up at $15-$20. As features are added, the price will go up likewise, so the earlier you get in, the better a value you get, though if you don't like the demo, I'd advise against paying for access since it should be a decent representation of what the final game will be like.

For anyone looking at the feature list and getting a bit of a Sword Art Online vibe, it's a bit intentional since I thought it'd be a nice little kick to get out of making this demo for the launch of the game, demo and alpha as it may be.

In terms of current progress, I've just gotten a bit of work done on an arena for testing and am working on an animation for the walk cycle to make movements more visually pleasing. After that, charging the sword attack and making it have a directional impact on the opponent is next. Another progress video should be up sometime next week if all goes well.

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